How Many People Play Esports?
Contents
A quick look at the numbers behind the growing world of competitive gaming.
The Popularity of Esports
According to a report by Forbes, the global esports economy is set to reach $1.1 billion in 2019. This is up 27% from last year. The report also states that there are currently 3.5 billion esports fans around the world. With such a large fan base, it’s no wonder that so many people are playing esports.
The Increasing Popularity of Esports
It’s no secret that esports is on the rise. In recent years, the competitive gaming scene has exploded in popularity, with tournaments being held for games such as League of Legends, Counter-Strike: Global Offensive, Dota 2, and more. According to a report by Newzoo, the global esports economy is expected to be worth over $1 billion by the year 2020.
While the exact number of people who play esports is difficult to pin down (due to the fact that many players are not part of any formal organization), it is safe to say that the scene is growing at a rapid pace. In 2013, it was estimated that there were around 20 million active esports players worldwide. By 2016, that number had increased to around 60 million. And by 2020, it is estimated that there will be over 300 million active esports players around the globe.
With such rapid growth, it’s no wonder that more and more people are taking notice of the competitive gaming scene. If you’re looking to get involved in esports, there are a few things you should keep in mind. First and foremost, you’ll need to choose a game to focus on. There are a wide variety of games played at a professional level, so take some time to research your options and find one that you enjoy playing. Once you’ve settled on a game, your next step will be to start practicing and honing your skills. The best way to do this is by finding other players at your skill level and playing against them regularly.
Who knows? With enough practice, you could one day find yourself competing at the highest level!
The Different Types of Esports
The Different Types of Esports
While every sport has different rules, there is also a big difference between traditional sports and esports. The most obvious difference is that esports are played on a computer or console, while traditional sports are physical.
There are four main types of esports games: first-person shooter (FPS), fighting, multiplayer online battle arena (MOBA), and real-time strategy (RTS). Here’s a quick overview of each type:
First-person shooters involve shooting from the perspective of the player’s character. Games in this genre include Counter-Strike and Halo.
Fighting games pit two or more characters against each other in hand-to-hand combat. Popular titles include Mortal Kombat and Super Smash Bros.
Multiplayer online battle arenas involve two teams of players who compete against each other in a strategic battlefield. The most popular game in this genre is League of Legends.
Real-time strategy games task players with building up an army and defeating their opponents in battle. Popular RTS games include StarCraft and Warcraft III.
How Many People Play Esports?
Esports is a booming industry with a huge global following. But how many people actually play esports? This is a difficult question to answer due to the vast and ever-changing landscape of the esports industry. However, we can take a look at some estimates to get an idea.
The Number of Esports Players Worldwide
The global esports audience will reach 495 million people in 2021, a year-on-year increase of 15.7%. By 2024, the number of esports enthusiasts will reach 646 million people, or nearly 10% of the world’s population (Statista, 2020).
In 2020, there are already close to 150 million frequent viewers of esports, defined as those who watch esports content for at least once a month. This is an increase of 10% from 2019, when there were 136 million frequent viewers (Newzoo, 2020). In addition, there are 350 million Occasional Viewers who watch esports content less frequently than once a month. These occasional viewers account for 5% year-on-year growth (Newzoo, 2020).
A report by Activate estimates that in 2019, there were 165 million self-identified gamers in the US alone. Of these gamers, 23% identify as “avid” or “core” gamers who play video games for at least 3 hours per week (Activate Inc., 2019).
The Number of Esports Players in the United States
According to a report by the Entertainment Software Association, there are more than 165 million people in the United States who play video games, and a growing number of them are playing competitively in esports.
Esports is a form of competition using video games. Most esports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with esports are real-time strategy, first-person shooter, and multiplayer online battle arena.
Competitive gaming has been around for almost as long as video games themselves, but it has only recently begun to be taken seriously as a competitive sport. The first recorded esports competition took place in 1972 at Stanford University, where students competed in a Space War tournament.
The late 1990s and early 2000s saw a number of high-profile tournaments being organized, including the World Cyber Games and the Cyberathlete Professional League. These tournaments helped to raise the profile of competitive gaming and led to the establishment of several professional esports organizations.
Today, there are dozens of professional esports leagues and tournaments being held all over the world, with many of them offering large cash prizes. The total prize pool for all esports competitions was estimated to be worth $696 million in 2018. This figure is expected to grow to $1.79 billion by 2022.
The United States is currently one of the biggest markets for esports, with an estimated 25.7 million people having watched or played esports in 2017. This figure is expected to grow to 28.5 million by 2021.
The Future of Esports
It is estimated that there are over 450 million people who play esports. This number is only going to continue to grow as the popularity of esports increases. The prize pools for esports tournaments are also increasing, which is attracting more talented players to the scene. With so many people playing esports, it isclear that it is here to stay.
The Growth of Esports
Esports is one of the fasting growing industries in the world. In 2018, the global esports economy was valued at $906 million and is projected to grow to $1.65 billion by 2021, according to a report by Newzoo. The industry is still in its infancy, but it has already captured the attention of millions of fans and players around the world.
There are many factors driving the growth of esports. One is the increasing popularity of live-streaming platforms like Twitch, which allow gamers to watch their favorite players and teams compete in real-time. Another is the rise of mobile gaming, which has made it easier for people to get into the competitive scene. And lastly, there’s simply more money coming into the industry, as brands and advertisers are starting to invest in esports as a way to reach a young and engaged audience.
The future of esports looks bright. More people are playing games than ever before, and as the industry continues to grow, we can expect to see even more innovation and success in the years to come.
The Potential of Esports
The future of esports is looking very bright. With the COVID-19 pandemic leading to a boom in popularity for online gaming, it’s no surprise that esports are becoming more mainstream. The potential for esports is huge, with some estimates suggesting that the industry could be worth $1.8 billion by 2022. But just how many people play esports?
There are currently around 470 million global esports fans, and this number is expected to grow to 665 million by 2022. Of these fans, around 180 million are considered “enthusiasts” who watch esports regularly. This is an increase of over 100 million since 2017, which just goes to show how rapidly the industry is growing.
But it’s not just the number of fans that is increasing; the amount of prize money up for grabs is also on the rise. In 2018, a total of $865 million was awarded in prize money across 3,089 tournaments. This figure is expected to almost double to $1.6 billion by 2022. With such high stakes on offer, it’s no wonder that more and more people are getting involved in esports.
There are currently around 29% of respondents aged 18-34 who say they have watched or played an esport in the last 12 months – a figure which is expected to grow to 34% by 2022. For those aged 35-54, the figure stands at 11% and is also expected to grow over the next few years. This just goes to show that esports are becoming increasingly popular with all age groups and are no longer just the preserve of young people.
So what does the future hold for esports? It’s difficult to say for sure, but one thing is certain: the industry is continuing to grow at an astonishing rate and shows no signs of slowing down anytime soon. With more people playing and watching than ever before, we can only expect even bigger and better things from esports in the years to come.