Why Esports Should Be In The Olympics?
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As the popularity of esports continues to grow, there’s been more talk about whether the competitive gaming should be included in the Olympics. Here’s a look at why esports should be in the Olympics.
What is esports?
Esports is a form of sport competition using video games. Esports often take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with esports are real-time strategy, first-person shooter (FPS), fighting, and multiplayer online battle arena (MOBA). Tournaments such as The International, the League of Legends World Championship, the Battle.net World Championship Series, the Overwatch League, and the Hearthstone World Championship offer millions of dollars in prize money to competitors.
With the growing popularity of esports, many have begun to question whether or not the competition should be considered a sport and if it should be accepted into the Olympics. The main arguments for why esports should be in the Olympics are that it meets all of the criteria for a sport and it is a legitimate form of competition with a large following.
The International Olympic Committee (IOC) has already recognized some forms of electronic gaming as sports. For example,mind sports such as chess have been recognized since 1988 while more physically active games such as Dance Dance Revolution were added in 2018. As technology has progressed and gaming has become more widespread, it only makes sense that esports would eventually be recognized as well.
One of the main requirements for something to be considered a sport by the IOC is that it must “be widely practiced by men in at least 75 countries and on four continents”. This criterion is clearly met by esports which are popular all over the world with both men and women playing at a professional level. In addition to this, there must also be an “organized global community” around the activity which again can easily be seen with esports through the various professional leagues and tournaments that exist.
The final requirement for something to be classified as a sport by IOC is that it must be “understood by spectators”. This is perhaps where esports face their biggest obstacle in being accepted into the Olympics. While there are millions of people who enjoy watching professional gaming, there are also many who do not understand or appreciate it. However, this75is not an insurmountable problem and could easily be overcome with time and education..
Overall, there is a strong case to be made for why esports should be in the Olympics. It meets all of the IOC’s criteria for what constitutes a sport while also being a legitimate form of competition with a large following.. With that said, only time will tell if esportscan make their way intothe Olympics..
The global reach of esports
The global reach of esports was on full display at the 2018 Asian Games in Jakarta, Indonesia. Medal events in esports were held for the first time ever at a major sporting event alongside traditional sports like swimming and track and field. The Asian Games are second only to the Olympics in terms of size and scope, making their inclusion of esports a major step forward for the legitimacy of competitive gaming.
With an estimated global audience of 385 million people, esports is one of the fastest growing sports in the world. And it’s not just popular with young people – according to a report from Newzoo, 36% of esports viewers are between the ages of 21 and 35, while 26% are 36 or older. What’s more, 68% of viewers earn more than $20,000 per year.
This broad appeal is one of the main reasons why esports should be included in the Olympics. The Olympics are meant to be a celebration of humanity and human achievement, and there is no doubt that competitive gaming meets that criteria. Esports also has the potential to bring people together from all corners of the globe in a way that few other sports can match.
The popularity of esports
With the recent formation of the International Esports Federation and the addition of competitive gaming to the Asian Games, it seems that the question of whether or not esports should be in the Olympics is becoming more relevant than ever.
There are a few reasons why esports has seen such a surge in popularity in recent years. First, thanks to advances in technology, gamers are now able to compete with each other from anywhere in the world. This has made it easier for fans to follow competitions and has helped to create a global community of gamers.
Second, traditional sports have become increasingly specialized, making it harder for casual fans to follow. For example, basketball is now played with different rules in different parts of the world, and football (soccer) has so many different leagues and competitions that it can be difficult to keep track of them all. In contrast, esports is still relatively new and thus has a simpler structure that is easier for casual fans to understand.
Third, many traditional sports require expensive equipment or membership in a club or league. This can make it difficult for people living in poverty or in remote areas to participate. Esports is much more accessible, as all you need is a computer or gaming console and an internet connection.
Fourth, there is a growing number of professional esports athletes who are making a living from playing video games. This provides aspiring gamers with someone to look up to and aspire to be like. Finally, while there are still some barriers to entry, such as the need for fast reflexes and good hand-eye coordination, these are slowly being eroded by advances in technology such as virtual reality (VR) and keyboard and mouse adapters for consoles.
The benefits of esports
The benefits of esports are numerous, and there are plenty of good reasons why the Olympics should consider adding them to the lineup. For one thing, esports are a rapidly growing industry with immense global appeal. In 2017, the global esports market was valued at nearly $500 million USD, and it is expected to grow to over $1 billion USD by 2020. This trend is only expected to continue in the years to come, making esports a viable and lucrative option for the Olympics.
Another benefit of esports is that they offer a unique and thrilling form of entertainment. Unlike traditional sports, which tend to be limited to a single discipline or occupation, esports encompass a wide range of genres and gameplay styles. This means that there is something for everyone when it comes to watching or playing esports. Whether you prefer the fast-paced action of first-person shooters or the strategic depth of multiplayer online battle arenas, there is an esport out there for you.
Finally, esports present an opportunity for athletes from all over the world to compete on a level playing field. In traditional sports, athletes from wealthier countries often have an inherent advantage over those from poorer countries. This is simply due to the fact that they have more resources at their disposal. However, in esports, all you need is a computer and an internet connection – two things that are becoming increasingly common in even the most remote corners of the globe. This level playing field gives athletes from all walks of life a chance to compete against one another and prove their mettle on an international stage.
The Olympic Games
The Olympic Games are a time-honored tradition, and over the years they have come to represent the very best that humanity has to offer. Athletes from all over the world come together to compete in a spirit of fair play, and the Games are watched by billions of people.
In recent years, there has been a growing movement to include esports in the Olympics. Esports are competitive video games played by professional gamers, and they have become hugely popular all over the world. Some of the biggest tournaments draw crowds of tens of thousands of people, and hundreds of millions more watch online.
There are many reasons why esports should be in the Olympics. For one, they are extremely popular, and including them would help to ensure that the Olympics remain relevant in the modern world. Additionally, esports players are true athletes who train hard and have honed their skills to a remarkable level. Esports also require teamwork and strategic thinking, just like traditional sports.
Importantly, the inclusion of esports in the Olympics would send a strong message that video games are not just for kids. They are complex, challenging, and rewarding experiences that can be enjoyed by people of all ages. The Olympic Games should be about inclusion, and adding esports would be a step in the right direction.
Why esports should be in the Olympics
The International Olympic Committee (IOC) is the governing body of the Olympic Games. They are responsible for consideration of any new prospective sport to be added to the games. The IOC has several criteria that a prospective sport must meet in order to be added to the games. Some of these criteria include; is the sport widely practiced around the world, does the sport adhere to the Olympic values, etc.
Esport meets many of IOC’s requirements for being considered as an official sport. For starters, esports is widely practiced all around the world with tournaments taking place in multiple countries. Also, many esport organizations such as ESL and Major League Gaming have put forth measures to ensure that their tournaments adhere to IOC’s values.
One argument against adding esports to the Olympics is that not all games can be played at an international level due to language barriers. However, this issue can be easily remedied by having game developers create localized versions of their games specifically for the Olympics.
In conclusion, esports should be added as an official sport in the Olympics because it meets many of IOC’s requirements and it would help further legitimize esports as a whole.
The future of esports in the Olympics
As the International Olympic Committee (IOC) met in Lausanne, Switzerland, this week to discuss the future of the Olympics, one of the big topics of discussion was the inclusion of esports in the Games.
The IOC has been monitoring the growth of esports for some time and has previously said that it could be considered a sport if it meets certain criteria. These include having an international federation with recognised governing bodies, offering opportunities for both male and female athletes, and ensuring that the games are not harmful to young people.
While there is no doubt that esports meets these criteria, there are still some concerns about whether it is suitable for inclusion in the Olympics. One of these is that many of the most popular games are violent, such as first-person shooters like Call of Duty and Counter Strike.
The IOC has also said that it wants to ensure that any games that are included in the Olympics are playable by a wide range of people, regardless of age or ability. This could rule out some of the more complex games such as League of Legends and Dota 2.
Another issue is that many esports tournaments are organised by companies rather than national governing bodies. This could make it difficult for athletes to compete under their country’s flag, as is required by the Olympic charter.
Despite these concerns, there is a growing consensus within the Olympic movement that esports should be included in future Games. The IOC itself has said that it is “open to including esports” in the Olympics and several international federations have already expressed interest in including their games.
It is clear that there is still some way to go before esports are fully accepted into the Olympic family, but with its popularity continuing to grow around the world, it seems only a matter of time before they make their debut on the biggest stage of all.