How Big Is Esports Compared To Other Sports?
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Esports is a rapidly growing industry with a global reach. But how does it compare to other sports in terms of popularity and prize money?
Esports is a global phenomenon
It is difficult to compare esports to other sports because it is not a physical activity and there is no one governing body. However, we can compare the popularity of esports to other sports. According to a 2019 report, the global esports economy was worth $865 million and is expected to grow to $1.79 billion by 2022. This is similar to other global sports such as golf, which was worth $1.4 billion in 2017.
The global esports audience is expected to reach 453 million this year
This year, the global esports audience is expected to reach 453 million people, up from 443 million in 2019, according to a report from research firm Newzoo. That represents year-over-year growth of 2.1%.
Esports are most popular in Asia-Pacific, where 63% of all esports fans live. North America is second with a 19% share, followed by Europe (11%), Latin America (4%), and the Middle East and Africa (3%).
The Asia-Pacific region is also home to the majority of esports enthusiasts, defined as people who watch or play competitive gaming at least once a month. There are an estimated 301 million enthusiasts in the region this year, up from292 million last year.
In terms of pure audience size, however, North America is actually the largest market for esports with 165 million viewers expected this year. That’s followed by Asia-Pacific (149 million), Europe (89 million), Latin America (39 million), and the Middle East and Africa (21 million).
Esports is a $1.1 billion industry
Esports is a form of competitive video gaming that has taken the world by storm.
Since its humble beginnings in the early 2000s, esports has grown into a global phenomenon with huge tournaments, massive prize pools, and professional teams sponsored by some of the biggest brands in the world.
According to a report from Newzoo, the global esports economy was worth $696 million in 2017 and is expected to grow to $1.1 billion by 2020. This makes it one of the fastest-growing industries in the world.
So just how big is esports compared to other sports?
To put it into perspective, the total prize money for all esports tournaments was $112 million in 2017. This may seem like a lot, but it pales in comparison to other sports such as golf ($406 million) and tennis ($359 million).
However, when you consider that the average age of an esports fan is just 26 years old, it’s clear that this is an industry with massive potential for growth.
Esports is growing rapidly
Esports is a form of competitive video gaming where players from all around the world compete in tournaments. It is a rapidly growing industry with a global audience of millions of fans. In terms of revenue, esports is already bigger than some traditional sports.
The global esports market is expected to grow to $1.8 billion by 2022
According to a report from analytics firm Newzoo, the global esports market is expected to grow to $1.8 billion by 2022. This growth is being driven by advertising, sponsorship, and media rights. Merchandise and ticket sales are also becoming a significant revenue stream for the industry.
While this figure pales in comparison to the $62.7 billion brought in by the global traditional sports market, it is still an impressive sum. And when you consider that the esports market was worth just $194 million in 2014, the growth over such a short period of time is even more remarkable.
There are several factors driving this rapid growth. Firstly, there has been a dramatic increase in the amount of investment coming into esports from traditional sports teams, organizations, and celebrities. This has helped to legitimize the industry and attract mainstream attention.
Secondly, the global reach of esports has expanded dramatically thanks to the rise of online streaming platforms such as Twitch and YouTube Gaming. This has made it easier for fans to connect with their favorite players and teams from all over the world.
And finally, there has been a huge increase in the prize money up for grabs at major tournaments. The largest ever single prize pool was seen at The International 2017, where teams competed for a share of a $24 million pot. With numbers like this, it’s no wonder that more and more professional gamers are treating esports as a viable career option.
The number of esports enthusiasts is expected to grow to 665 million by 2022
According to a report by Newzoo, the global esports economy will reach $696 million in 2017, a year-on-year growth of 41.3%. This is largely due to increased interest from brands and advertisers, who are projected to spend $517 million on esports this year.
The report also found that the number of esports enthusiasts is expected to grow to 665 million by 2022, with the majority (71%) of them aged between 21 and 35. This is indicative of a growing interest in competitive gaming among millennials.
Interestingly, the Newzoo report found that China is currently the biggest market for esports, accounting for 36% of the global esports economy. This is followed by North America (17%), Korea (13%), and Western Europe (10%).
Esports is bigger than some traditional sports
With a global estimated worth of nearly one billion dollars and a yearly growth rate of 38.2%, it’s safe to say that esports is big. But just how big is it when compared to traditional sports? The answer may surprise you.
Esports is bigger than baseball, hockey, and soccer in the US
A recent report from Goldman Sachs indicates that esports is bigger than baseball, hockey, and soccer in the US when it comes to the number of people who watch regularly. The report shows that there are around 26 million esports fans in the country, compared to 23 million for baseball, 16 million for hockey, and 14 million for soccer.
This is a significant finding, as it indicates that esports is not just a niche market with a small group of dedicated fans. Rather, it is a growing market with a large and passionate fanbase. This is good news for those involved in the esports industry, as it indicates that there is a large potential audience for their products and services.
It is also worth noting that the Goldman Sachs report is not the only one to show that esports is bigger than traditional sports in the US. A recent report from Newzoo found that there are around 27 million esports fans in the country, compared to 22 million for baseball, 18 million for basketball, and 14 million for football.
These reports indicate that esports is a growing market with a large and passionate fanbase. This is good news for those involved in the industry, as it indicates that there is a large potential audience for their products and services.
Esports is bigger than rugby, cricket, and golf globally
Esports is a form of competition that is facilitated by electronic systems, particularly video games; the input of players and teams as well as the output of the eSports system is mediated by human-computer interaction. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events saw a large surge in popularity.
Esports is still small compared to some traditional sports
traditional sports have been around for centuries and have accumulated large followings over time. The largest sporting events in the world like the Olympic Games or the FIFA World Cup draw in billions of viewers. On the other hand, esports is still a relatively new phenomenon with most events only starting to gain traction in the past few years.
Esports is smaller than basketball, football, and baseball globally
Esports is a relatively new phenomenon and, as such, is still quite small compared to some of the more traditional sports. Basketball, football, and baseball are all much bigger globally than esports is at the moment. However, that doesn’t mean that esports isn’t growing rapidly. In fact, it is growing at a rate that far outpaces traditional sports.
In 2017, the global esports economy was $696 million. By 2020, it is expected to grow to $1.5 billion. This growth is being driven by a number of factors, including increasing investment from traditional sports teams and brands, the continued legalization of gambling on esports events, and the maturation of the overall industry.
While esports is still far behind traditional sports in terms of overall size, it is clear that it is well on its way to becoming a major player in the world of professional sports.
Esports is smaller than football, basketball, and baseball in the US
Esports is still small compared to some traditional sports. In the United States, for example, football, basketball, and baseball are all more popular than esports. However, this doesn’t mean that esports isn’t growing. In fact, it’s growing at a very rapid rate.
According to one estimate, the esports industry was worth $696 million in 2017. This is up from $325 million in 2015. And it’s expected to grow to $1.5 billion by 2020. This growth is being driven by a number of factors, including the increasing popularity of streaming services like Twitch and the growing interest in competitive gaming from sponsors and advertisers.
While esports may not yet be on the same level as traditional sports, it’s still a very big industry with a lot of potential for growth.