Where Did Esports Originate?
Contents
Esports have been around for decades, with the first professional esports tournament dating back to 1972. But where did esports originate?
Introduction
The term “esports” covers a wide range of video games played in organized competitions. The best known examples are probably the “big three” of Counter-Strike: Global Offensive, Dota 2, and League of Legends. But other popular esports games include Overwatch, Rocket League, Halo 5, and Smite.
The roots of esports stretch back to the early days of arcade gaming and home consoles. One of the earliest examples is the Space Invaders Championship, held in 1980 by Atari. The competition had more than 10,000 participants across the United States.
In the 1990s, PC gaming and online play began to take off. This created opportunities for more organized competitive gaming, with players connecting to each other over LAN (local area network) or dial-up connections. One of the most important early tournaments was Red Annihilation, a Quake tournament held in 1997 that attracted more than 2,000 players from around the world. The winner took home a Ferrari 328 GTS!
With faster internet connections becoming more widespread in the 2000s, esports began to grow rapidly as a spectator sport. Popularity exploded with the rise of live-streaming platforms like Twitch and YouTube Gaming. Today, esports tournaments are held all over the world, with millions of dollars in prize money up for grabs. And it’s not just men playing anymore—women are becoming involved in esports at all levels.
The Early Days of Esports
The First Esports Tournaments
The first esports tournaments were held in the early 1970s, with the launch of the Space Invaders Championship. Held in 1980, this was a national tournament with more than 10,000 participants. Competitions followed in the early 1980s with games such as Atari’s Asteroids and Centipede. The Nintendo World Championships, which toured the United States in 1990, is often cited as one of the first major esports events.
In the late 1990s and early 2000s, esports grew in popularity with the launch of games such as Quake III Arena, Starcraft: Brood War, and Halo: Combat Evolved. These games attracted professional players and helped to establish a number of prestigious tournaments, including the World Cyber Games (1999), Major League Gaming (2002), and Cyberathlete Professional League (1997).
As broadband internet became more widely available, online gaming became increasingly popular. This allowed for more widespread tournament play and helped to build a global audience for esports. Today, there are a number of leading esports organizations catering to professional gamers from around the world. These organizations host regular tournaments with large prize pools that attract top competitive players.
The Growth of Esports
The early days of esports were relatively humble, with small competitions being held between friends or members of local clubs. However, the popularity of video games skyrocketed in the early 21st century, and esports began to gain traction as a legitimate form of competitive gaming.
One of the earliest and most successful esports competitions was the World Cyber Games, which was founded in 2000. The World Cyber Games featured gamers from all around the world competing in a variety of different games, including first-person shooters, real-time strategy games, and even console games.
Since then, esports have only continued to grow in popularity. Today, there are multiple professional leagues for a variety of different games, and many of these leagues boast massive prize pools that attract the best players from all around the world. In addition to competitive leagues, there are also major esports tournaments that are held on an annual basis, such as the International and The League of Legends World Championship.
The Modern Era of Esports
Esports, or electronic sports, are a form of competition that is facilitated by electronic systems, typically video games. The first known esports event took place in 1972 at Stanford University. However, the modern era of esports is thought to have begun in 1997 with the formation of the Cyberathlete Professional League (CPL).
The Rise of Competitive Gaming
The modern era of esports began in the early 2000s with the emergence of online gaming and broadband internet connectivity. This allowed players around the world to connect and compete against each other in real-time.
In the early days of online gaming, there were a few small tournaments that were organized by gamers themselves. The first major esports tournament was Halo 2’s “Agreed Upon Terms” tournament in 2006, which had a prize pool of $US10,000.
Since then, the esports industry has grown rapidly. There are now professional leagues and tournaments for almost every popular video game, with prize pools worth millions of dollars. The global esports audience is expected to reach nearly 500 million people in 2021.
There are a few factors that have contributed to the rapid growth of esports. Firstly, there has been a dramatic increase in the number of people playing video games. According to a report from Pew Research Center, nearly three-quarters of American teens play video games regularly.
Secondly, the popularity of live-streaming platforms like Twitch and YouTube Gaming has made it easy for gamers to watch and follow their favorite players and teams. This has helped to create a passionate and engaged community around esports.
Finally, traditional sports organizations have started to get involved in esports. This has helped to legitimize the industry and attract even more attention (and investment) from the mainstream media and corporate sponsors.
The Growth of Esports Leagues and Tournaments
Esports leagues and tournaments have seen a meteoric rise in popularity in recent years. Numerous games are now played at a professional level, with large prize pools and spectator numbers rivaling traditional sports events.
The growth of esports has been driven by the increasing popularity of online gaming, the rise of live streaming platforms such as Twitch, and the support of major brands and investors.
Today, there are numerous esports leagues and tournaments taking place around the world. The most popular games include Counter-Strike: Global Offensive, Dota 2, League of Legends, Overwatch, and Fortnite.
The prize pools for these events can be extremely lucrative, with the 2019 Dota 2 International having a prize pool of over $34 million. This has helped to attract some of the best players in the world, who compete for a chance to win a share of the spoils.
With its rapidly growing popularity, esports is now being considered for inclusion in the 2024 Olympic Games. This would be a landmark moment for the industry, further solidifying its place in the mainstream sporting world.
Conclusion
It is evident that esports have continued to evolve since their humble beginnings in the 1970s. From amateur competitions to multimillion-dollar tournaments, the world of esports has something for everyone. Whether you’re a casual fan or a hardcore player, there’s a place for you in the ever-growing world of esports.