Who Owns Rogue Esports?

There’s been a lot of speculation lately about who owns Rogue Esports. Some say it’s a French investment group, others say it’s a Chinese conglomerate. But the truth is, no one really knows for sure.

What we do know is that Rogue Esports is one of the most successful professional gaming organizations in the world. They’ve got teams in a variety of games, including League of Legends, Counter-Strike: Global Offensive, and Overwatch.

So whatever the ownership situation

The History of Rogue Esports

Rogue Esports was founded in May of 2016 by Francesco Aquilini, who is the current owner. Francesco is a Canadian businessman, investor, and philanthropist. He is also the Chairman and Governor of the Vancouver Canucks. In July of 2016, Francesco appointed Ryan Moore as the CEO of Rogue Esports.

The Early Days

In May of 2016, a North American Counter-Strike: Global Offensive team was signed by French organization Epsilon Esports. The team had been previously known as “Outlawz” and “Team Mythic”, but would now be representing Epsilon under the name “Rogue”.

The core of the roster consisted of
-Adam “aKis” Kisseberth
-Rahul “curry” Nemani
-Hunter “SicK” Mims
– Ricardo “Rickeh” Mulholland
– Matthew “no_one” Arnold

The team quickly rose to prominence, defeatingTempo Storm in the semifinals of ESL Pro League Season 3 – North America and going on to face off against Cloud9 in the grand finals. In a close series, Rogue ultimately emerged victorious, 3 maps to 2. This win earned them a spot in the ESL Pro League offline finals, where they would face some of the best teams in the world.

After an unremarkable showing at the offline finals, the team made a few changes to its roster, adding former Cloud9 member Alec “Slemmy” White and former Counter Logic Gaming member Stephen “reltuC” Cutler. With this new lineup, Rogue once again found success, winning DreamHack Austin 2017 and finishing in 2nd place at ECS Season 3 – North America.

Rogue’s impressive run came to an end when they were defeated by Misfits Gaming in the semifinals of ELEAGUE Major: Boston 2018. Despite this setback, the team remained together and continued to compete at a high level. In 2019, they won two more tournaments: CS_Summit 4 and ECS Season 7 – NA Finals.

In January 2020, it was announced that French organization GamersOrigin had acquired theRogue Esports brand and roster. The new GamersOriginRogue lineup included:

-Adam “aKis” Kisseberth
-Rahul “curry” Nemani
-Alec “Slemmy” White
-Stephen “reltuC” Cutler
-Matthew “no_one” Arnold

The Rise of Rogue

In May of 2016, whenImmortals andNRG Esportswere formed, competitive Overwatch was still in its infancy. Since then, the esport has grown exponentially, with multiple leagues and tournaments popping up all over the world. Amongst these new organizations is Rogue, a team that has quickly risen to prominence in the European scene.

Rogue was formed in late 2016 by former professional Halo player Nathan “Nachin” Dunn and his wife Jennifer. The team’s initial roster consisted of players from all over Europe, including Lucas “Skipjack” Ropero from France, Arno “Archie” del Castillo from the Netherlands, and Jose “Gladi” Cobo from Spain.

Since its formation, Rogue has been one of the most successful teams in European Overwatch. The team won the first season of Contenders Europe, as well as several minor tournaments. They also qualified for the Overwatch World Cup in 2017 and 2018, representing France both times.

In September of 2018, it was announced that Rogue had been acquired by Elements Pro Gaming, a Russian organization that also owns teams in Counter-Strike: Global Offensive and League of Legends. The details of the deal were not made public, but it is believed that Elements paid upwards of $1 million for the team.

With their new owner came increased support and resources, which allowed Rogue to expand their roster to include players from all over Europe. In November of 2018, they signed Finnish DPS player Joonas “zappis” Alakurtti and Swedish support player Maria “remi” Creveling. These two players join a talented core of players that includes Skipjack, Archie, Gladi, and French DPS player niCOgdh.

Since being acquired by Elements Pro Gaming, Rogue has continued to be one of the top teams in Europe. They won Contenders Europe 2018-2019 Season 2 and placed second in 2019’s Overwatch League Academy Showcase tournament. Most recently, they placed 3rd-4th at the 2020 overwatch Winter Premier Tournament.

With their strong performances on the international stage and their dedicated fanbase, Rogue is poised to continue their ascent in the world of competitive Overwatch.

The Present Day

In October 2017, NRG Esports announced that they had acquired the League of Legends team, Rogue. Since then, there have been a lot of changes to the team. In this article, we will take a look at who owns Rogue esports and how they have changed over the years.

The Team

The current Rogue lineup consists of: Captain IkeliGYM, Flex player Alpha5, DPS players jukes andApply, and Support player Custa. While the teams’ results have been a little inconsistent as of late, they’re still considered to be one of the top contenders in North America.

The Sponsors

Rogue is currently sponsored by AMD, ASUS Republic of Gamers, DXRacer, Twitch, and Nexon America. In the past they have also been sponsored by Monster Energy and Scuf Gaming.

The Future

It’s no secret that the esports industry is continuing to grow at a rapid pace. With more and more people becoming interested in competitive gaming, there’s a lot of money to be made. But who owns Rogue Esports? And what does the future hold for the organisation?

The Plans

We plan to keep the rogue brand and team a floating community team. What does that mean? It means that the team will always be open for tryouts and anyone will be able to be a part of it. The only caveat is that you must be willing to put in the work. This will keep the team feeling fresh, new, and always full of driven players. The goal is to make a name for ourselves as a fearsome organization that other teams in North America will come to know.

The plans for growth are set but they are flexible. We want to set up a website and social media platforms for the team so we can communicate with our fans more easily. We also want to start attending more local events to show everyone what we’re made of. In terms of tournaments, we want to participate in as many online qualifiers as possible in order to get experience against top tier teams.

As we continue to grow, we eventually want to start sponsoring other aspiring players and teams in order to help build up the North American scene. Our ultimate goal is to one day have a permanent location where we can hold practice sessions, bootcamps, and even host tournaments. We want everyone who shares our passion for gaming and esports to feel like they have a home with us at Rogue Esports.

The Possibilities

The future of esports is exciting and full of possibilities. With the proliferation of mobile devices and the rise of online streaming, esports has the potential to reach a global audience. The popularity of esports is also driving investment from traditional sports leagues, teams, and sponsors.

Esports has already begun to impact the traditional sports world. For example, the NBA has launched its own esports league, and many colleges and universities now offer scholarships for esports athletes. As the popularity of esports grows, it is likely that we will see even more crossover between traditional sports and esports.

The future of esports is also likely to be shaped by technology. With advances in artificial intelligence and virtual reality, we could see new types of esport games and experiences emerge. For example, AI could be used to create virtual coaches or analysts that help players improve their game play. VR could provide a new way for fans to watch and interact with their favorite teams and players.

As the competitive landscape for esport continues to evolve, we can expect to see new business models emerge. For example, we may see the rise of pay-to-play models where players pay a fee to compete in tournaments or leagues. We may also see more companies offering prize money for esport competitions.

What the future holds for esports is impossible to predict with certainty. However, one thing is certain: the world of competitive gaming is evolving rapidly and there are exciting times ahead for both players and fans alike.

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