Will Splitgate Be An Esport?

We take a look at whether or not Splitgate could make the jump to being an esport and what the game would need to do to make that happen.

Will Splitgate Be An Esport?

What is Splitgate?

Splitgate is a multiplayer first-person shooter video game developed and published by 1047 Games. The game is played in an arena environment and is inspired by games such as Halo and Unreal Tournament. It was released for Microsoft Windows in early 2018.

The game is based on the player’s ability to split their bodies into two separate forms, allowing them to move through the environment in different ways and attack their opponents from multiple angles. The player can also use their Splitgate abilities to create cover for themselves, or to trap and ambushed their enemies.

While Splitgate is still a relatively new game, it has already garnered a significant following online, with many players eager to see it become an esport. The game’s developers have said that they are open to the idea of Splitgate being played professionally, and they are currently working on adding features that would make the game more suitable for competitive play.

What makes a good Esport?

In order for a game to be a successful esport, it must have a few key ingredients. There needs to be a high skill ceiling so that pro players can show off their incredible talents and there needs to be a spectator mode so that viewers can easily follow the action. Splitgate: Arena Warfare has both of these things and more.

Popularity

The growth of an esport is largely determined by its popularity. The more popular an esport is, the more people will watch it, and the more people will be willing to invest in it. Which in turn, will make the esport more popular. It’s a self-fulfilling cycle. There are a few key factors that contribute to an esport’s popularity.

The first is the game itself. The game has to be fun to watch and easy to understand. If a game is too complicated, or if it’s not interesting to watch, then people won’t bother watching it. And if no one is watching it, then there’s no reason for anyone to invest in it.

The second factor is the players. The best players in the world have to be entertaining to watch. They need to have personality and be good at communicating with their audience. If they’re not entertaining, then again, people won’t bother watching them.

The third factor is the organizations supporting the scene. Organizations need to have a good product and they need to market it well. If they don’t have a good product, or if they don’t market it well, then again, people won’t bother watching it.

These are the three key factors that contribute to an esport’s popularity. And as you can see, each one of them leads into the next one in a self-fulfilling cycle

Competitive Scene

The game must have a good, established competitive scene. For a game to be an eSport, it needs tournaments and events that players can compete in to show their skill. Without competitions, there can be no eSport. The prize pools for these tournaments must also be large enough to incentivize players to compete. If the top players in a game are not making a living off of playing it, then it is not an eSport. The game must also have a reasonable barrier to entry; if it is too easy to pick up and play, then only the most dedicated players will bother with it and the skill gap between them and more casual players will be too large. On the other hand, if the game is too complicated or difficult to learn, then few people will play it at all.

Money

To determine if a game has the potential to be an eSport, one of the main factors that is looked at is money. Can players earn enough money playing the game to make a career out of it? The answer to this question for Splitgate: Arena Warfare is a resounding yes! Not only can players earn money playing in tournaments, but they can also earn sponsorship deals and streaming contracts. In fact, many professional gamers have already been signed by eSports organizations such as 100 Thieves, Fnatic, and G2 Esports. This goes to show that there is already a lot of interest in the game from a competitive standpoint.

Does Splitgate have what it takes to be an Esport?

With the release of the Arena Mode, Splitgate: Arena Warfare has the potential to be a big player in the Esports scene. It is a fast-paced, adrenaline-pumping shooter that is easy to learn but difficult to master. Splitgate also has a unique twist that sets it apart from other shooters. It will be interesting to see if Splitgate can make a name for itself in the competitive gaming world.

Popularity

The immense popularity of Halo 5: Guardians has led to the hopeful rise of its successor, Halo Infinite, as an esport. However, there is another game that has come out of nowhere to challenge Halo’sstatus as the top FPS esport: Splitgate: Arena Warfare. So, does this relatively new game have what it takes to dethrone Halo and take its place as the top FPS esport?

Popularity is one of the most important factors in determining whether or not a game can be successful as an esport. Games like League of Legends and Counter-Strike: Global Offensive have massive player bases that continue to grow, which has led to large and loyal esports communities. On the other hand, games like Overwatch and Battlefield 1 have struggled to maintain a large player base, which has made it difficult for them to establish a solid esports following.

Splitgate: Arena Warfare currently has a very small player base compared to Halo 5: Guardians and other more established fps games. However, the game is free-to-play, which could attract more players in the future. Additionally, the developers have been very supportive of the competitive scene, hosting tournaments with large prize pools and working closely with professional players and organizations. If Splitgate continues to grow in popularity, it could establish itself as a legitimate esport.

Competitive Scene

The game’s current competitive scene is very small, but it has potential to grow. The game is currently only available on PC, which may limit its growth potential. In order for the game to become an esport, it will need to attract a larger player base and build a more robust competitive scene.

The game’s developers have indicated that they are interested in growing the game’s competitive scene. They have hosted several tournaments with cash prizes, and they have plans to host more in the future. They have also signed a partnership with Twitch, which will help the game reach a wider audience.

Only time will tell if Splitgate will be able to grow its player base and competitive scene enough to become an esport. However, the game has potential and its developers seem committed to growing the game’s esport scene.

Money

The prize pools for most esports are small compared to traditional sports. For example, the 2018 League of Legends World Championship had a prize pool of $2.25 million. That’s a lot of money, but it pale in comparison to the $8 million first place prize for the Indianapolis 500 that year.

The player salaries in esports are also lower than traditional sports. The average salary for an Overwatch League player is $50,000 while the average salary in the NBA is $7.7 million. Of course, there are a few exceptions. Tyler “Ninja” Blevins reportedly made $17 million in 2018 from Twitch subscriptions, YouTube ads, and sponsorships. But for most players, their earnings are much lower than traditional athletes.

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