How Big Is Esports?

How big is eSports? It’s a question that gets asked a lot, but it’s tough to answer. The truth is, eSports is still growing, and it’s hard to say exactly how big it is. But we can look at some numbers and try to get a sense of the scale.

The Size of the Esports Industry

According to a Newzoo report from 2019, the global esports economy was valued at $906 million that year. The report also stated that the industry is expected to grow to $1.65 billion by 2021, which would represent a compound annual growth rate (CAGR) of 27.6%. So, how big is esports?

The global esports economy will be worth $696 million in 2017

The global esports economy will be worth $696 million in 2017, a 41.3% increase from 2016. This is largely due to more investment from brands and advertisers, according to a report from business intelligence firm Newzoo.

Revenues from esports will reach $1.5 billion by 2020, the report said. The majority of that — $1.1 billion — will come from Media Rights and Investments, with the rest coming sponsorship ($694 million) and prize money ($341 million).

By 2020, the global esports economy is projected to be worth $1.5 billion

Newzoo, a market insights provider for the gaming industry, released its Global Esports Market Report for 2019. The report projects that the global esports economy will grow to $1.5 billion by 2020, up from $905 million in 2018.

Of that $1.5 billion, $865 million will come from investments by brands and businesses—an increase of nearly 40% from 2018 to 2020. By far the largest source of revenue for esports will be sponsorship, which is expected to bring in $654 million in 2020. That’s followed by advertising ($176 million), media rights ($161 million), and game publisher fees ($95 million).

As the report notes, these numbers are just projections—the actual size of the esports economy could be higher or lower than Newzoo expects. But even if the true size of the industry is slightly different, it’s clear that esports is a rapidly growing field with a lot of potential for both businesses and gamers.

The Audience for Esports

Are you interested in the size of the esports audience? In this article, we’ll take a look at some of the most recent statistics and figures to give you a better understanding of just how big esports has become.

There are 385 million people worldwide who watch esports

The audience for esports is on the rise, with 385 million people worldwide watching competitive gaming in 2019. This number is expected to grow to nearly 600 million by 2023.

There are a variety of factors driving this growth. First, esports is becoming more mainstream, with more media coverage and investment from traditional sports leagues and organizations. Second, the line between gaming and esports is becoming blurred as games become more social and competitive. And finally, the rise of mobile gaming has made esports more accessible to a wider audience.

Whatever the reason, there’s no doubt that esports is here to stay. So if you’re not already watching, it’s time to jump on the bandwagon!

The majority of esports viewers are between the ages of 21 and 35

Esports is a rapidly growing industry with a global audience of millions of fans. The majority of esports viewers are between the ages of 21 and 35, although there is a significant number of younger viewers as well. Many esports fans are highly engaged with the games they watch, and often play the same games themselves. This makes for a highly passionate and engaged audience that is highly sought after by advertisers and sponsors.

The Popularity of Esports

Esports is a term for organized video game competitions, especially between professional gamers. The first esports tournament was held in 1972 at Stanford University. esports has grown in popularity ever since, with tournaments now being held all over the world.

In 2012, the game’s developer Riot Games held the League of Legends World Championship. The event was held in Los Angeles and had a prize pool of $2 million. In 2013, the prize pool increased to $5 million. The 2014 World Championship had a prize pool of $10 million. The 2015 World Championship had a prize pool of $14 million. In 2016, the event was held in North America with a prize pool of over $6 million. The 2017 World Championship had a prize pool of over $4 million.

Since its inception, League of Legends has been the most popular esport in the world. The game is played by two teams of five players each on a three-lane map. The objective is to destroy the enemy’s nexus, which is located in their base. LoL is a complex game with many different characters, each with their own unique abilities and playstyles.

These games have all been extremely popular in recent years, with Counter-Strike: Global Offensive reaching a peak of more than 850,000 concurrent players on Steam in 2016. Dota 2 and Overwatch have both been consistently popular since their release, with Dota 2 reaching a peak of over 1 million concurrent players in 2018 and Overwatch reaching a peak of over 40 million players in 2019.

The Future of Esports

The global esports market generated revenue of $325 million in 2016, up 51.7% from the previous year. By 2021, the esports market is projected to generate revenue of $1.1 billion. These figures show the immense potential for esports and its future as a mainstream form of entertainment.

Esports is projected to continue to grow in popularity

With the growing popularity of competitive gaming, or esports, it’s no surprise that this industry is only projected to continue to grow in the coming years. But just how big is esports?

According to a report by Goldman Sachs, the global esports market is estimated to reach $2.96 billion by 2022, up from $865 million in 2015. The report also predicts that the number of esports enthusiasts will grow from 145 million in 2017 to 310 million by 2022.

So what does this growth mean for the future of esports?

For one, we can expect to see more professional teams and players as the industry continues to attract more investment. We can also expect tournaments to get bigger and more mainstream, with even more prize money up for grabs. With more eyes on competitive gaming, we can expect to see even more sponsorships and partnerships between brands and teams.

The future of esports looks bright, and we can only expect it to continue to grow in popularity in the years to come.

The global esports economy is projected to be worth $2.96 billion by 2022

According to a report by Goldman Sachs, the global esports economy is projected to be worth $2.96 billion by 2022. This is up from $1.65 billion in 2019, and $696 million in 2016.

This growth is being driven by a number of factors, including an increase in the number of people watching esports, the amount of investment coming into the industry, and the rise of betting on esports.

With more people watching and more money being invested, it’s no surprise that the future of esports looks very bright. In fact, Goldman Sachs predicts that esports could one day rival traditional sports in terms of popularity and economic impact.

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